Airplay SDK for Console Developers
Full support for all C/C++ standard libraries makes it easy to migrate existing C++ engines and game code.
For example, most Open Source C++ libraries (such as libjpeg, Lua, Open Dynamics Engine) build against Airplay with zero or trivial modifications.
Airplay SDK enables developers to create iPhone apps in pure C++, using either Windows PCs or Apple Macs.
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Click once to deploy to all other supported smartphone platforms, including Android, Symbian, Windows Mobile, BREW and Maemo.
For more info, see Deployment
Airplay's resource pipeline is entirely text-file driven, allowing easy integration with existing pipelines. Alternatively, use Airplay's powerful exporters and viewers for Autodesk Maya and 3DS Max. Airplay SDK also supports COLLADA.
For more info, see 3D Graphics
Automatically optimise assets for target hardware (e.g. utilising PVRTC texture compression for iPhone).
For more info, see Resource Management